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Video Studio — DeepSeek Harness 插件(DSH Plugin)
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@lovstudio/dsh-video-studio

Video Studio

面向 DeepSeek Harness 的本地优先视频编辑工作台,支持 Remotion、GSAP 和可插拔 ASR

插件会安装到这里;不确定时保持 web。

npx -y @deepseek-ai/dsh plugin --profile web add github:lovstudio/dsh-video-studio#6b93249a36939a1fd100f6edd9c569c07b24fa97
README兼容性版本

兼容性与来源证明

Video Studio 以 @lovstudio/dsh-video-studio 发布,当前版本为 0.2.2。Plugin Hub 会校验它的 manifest,并保存精确安装来源,便于复现安装结果。

DSH 兼容范围
*
运行环境
web
发布来源
github
Registry 更新时间
2026/9/6

版本

0.2.2stable
2026/9/6
0.2.0stable
2026/9/5
0.1.0stable
2026/9/5

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0.2.2
DSH
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未提供
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web
许可证
MIT
发布源
github
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最近提交
2026/9/6
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README

DSH Video Studio

A video editing view inside DeepSeek Harness conversations. Keep the DSH workspace, conversation, and composer alongside the timeline. Remotion powers preview and MP4 export; GSAP animations seek to the same composition frame.

简体中文

Install and start

Requires Node.js 22.12+ and the pnpm installation used by DSH.

npx @deepseek-ai/dsh plugin --profile web add -w github:lovstudio/dsh-video-studio
npx @deepseek-ai/dsh web

If DSH is already running, restart it after installation. Select a workspace and open the Video tab in an existing conversation. A blank conversation offers Start editing above the composer, without requiring a model key or sending a message. The GitHub repository includes all runtime builds; no manual build is required.

To pin a release, append its tag: github:lovstudio/dsh-video-studio#v0.2.2.

DSH Video Studio editor

The screenshot illustrates editing a demo. New sessions start with an empty timeline; demos must be opened explicitly.

Workspace

The editor combines a media library, a frame-accurate preview, clip properties, and four timeline lanes: video, audio, titles, and captions. Import media, arrange and trim clips, split at the playhead, edit titles and captions, change volume and framing, and undo or redo edits. Portrait and square canvases share the same project model. The editor restores the current session's saved project first. New sessions start with an empty timeline; the title demo can be created explicitly with Open demo. Existing projects and demos are preserved.

Unchanged demos created automatically by older versions are retained for manual opening and no longer replace a session's actual project. Modified drafts are preserved. Automatic recovery is scoped to the current session and workspace; an explicit selection can reopen another project in the same workspace.

Browse workspace media lists folders and supported media from the current session's actual DSH workspace. Select a video, audio file, or image to copy it into this project's media library, then add it to the timeline. Source files remain unchanged. The host resolves the workspace through DSH session metadata, rejects path escapes, and streams media with Range support. Directory browsing is bounded and skips hidden folders, dependencies, and build caches. Remotion projects are detected from their package manifest; source compositions are not automatically executed or converted into timeline clips.

Project JSON and managed media stay on the host, under $DSH_HOME/video-studio (or ~/.dsh/video-studio when unset), unless dataDir or DSH_VIDEO_DATA_DIR overrides the location. Server saves are atomic. JSON backups preserve references to media; they do not embed the source files. Render jobs use an immutable project snapshot and expose progress, cancellation, and a downloadable MP4. SRT import/export works without an ASR account.

Hand off to DSH saves the current project and adds its ID, selected clip, and playhead to the current conversation's draft. Existing draft text is preserved; you review and send it. DSH Agent can read and edit the same project using the registered tools. Saved Agent changes refresh the timeline, and concurrent edits produce a version conflict with local backup and reload actions.

Projects created inside DSH belong to that workspace. Existing unbound projects are associated when you choose Hand off to DSH. Tool access uses the executing session's actual workspace path; tools cannot claim an unbound project or read another workspace's project. The iframe only isolates the Remotion/React runtime, while DSH owns navigation, conversation state, input, tools, and authentication.

Development

Requires Node.js 22.12+ and pnpm 11. Use the repository's pnpm-workspace.yaml build approvals.

pnpm install
pnpm typecheck
pnpm test
pnpm build
pnpm test:render # actual Chrome render and frame determinism
pnpm dev

The standalone development server at http://127.0.0.1:4318/video-studio/ is for editor debugging. It does not provide the DSH conversation or Agent integration. Validate the plugin through dsh web. Rebuild after source changes. The development server binds to loopback and rejects foreign origins.

To test a local checkout in the DSH web profile after building:

npx @deepseek-ai/dsh plugin --profile web add -w /absolute/path/to/dsh-video-studio

Commit the generated lib/ alongside source changes. pnpm verify:dist checks the runtime entries, and CI rebuilds the package to detect stale distribution files. Git installs use these committed files; no prepare script is required.

Service API, configuration, and extension points

All HTTP routes live under /video-studio/. The DSH host checks the connection service's requestRejection() before serving either API or static files. The browser has no API secrets. Media reads support byte ranges and HEAD for seeking.

EndpointBehavior
GET api/capabilitiesActual ASR and rendering availability
GET api/projectsSaved projects
GET api/projects?sessionId=…&scope=sessionCurrent session's saved projects; scope=workspace supports explicit browsing
GET api/workspace?sessionId=…&path=…Browse a relative directory in the trusted workspace
GET workspace/media?sessionId=…&path=…Preview a workspace media file with Range/HEAD support
POST api/workspace/importImport a selected workspace media file into managed storage
GET api/projects/:idLatest saved project and its revision
PUT api/projects/:idValidate and atomically save a project
POST api/assetsStream a media upload into the managed asset store
GET media/:idAuthenticated managed media, including Range requests
POST api/renderQueue an immutable project snapshot for MP4 export
POST api/asrQueue a transcription for an uploaded asset
GET api/jobs/:idJob state and progress
POST api/jobs/:id/cancelCancel queued or running work
GET exports/:id.mp4Download a completed render

For asset upload, the body is the binary file; query fields describe name, kind, duration, and optional width/height. Workspace import accepts JSON with sessionId, relative path, duration, and optional width/height. Projects use versioned frame-based data. The host accepts only managed asset references for rendering. Each render receives a temporary loopback media server exposing its snapshot's asset allowlist, without giving Chromium the user's DSH login cookie.

ASR requires explicit server configuration. Choose a provider/model supporting timestamped segments:

export DSH_VIDEO_ASR_ENDPOINT='https://your-provider.example/v1/audio/transcriptions'
export DSH_VIDEO_ASR_MODEL='your-timestamp-capable-model'
export DSH_VIDEO_ASR_FORMAT='diarized_json' # or verbose_json
# Set DSH_VIDEO_ASR_API_KEY through your existing secret manager.

The placeholder endpoint above must be replaced with your provider's documented URL. Starting ASR sends the selected media to that configured provider. Missing configuration is reported in the editor; the application does not manufacture transcripts. Provider registration is disposable, allowing a local recognizer or another hosted backend to implement the same timed-segment contract. Rendering and ASR support abort signals and dispose with the plugin. A custom provider plugin injects videoStudioAsr, registers through ctx.get('videoStudioAsr').register(provider) inside ctx.effect, and selects its ID with asrProvider. The provider implements transcribe({asset, language, signal}) and returns {start, end, text}[] in seconds.

The durable store, HTTP controller, provider registry, and background job queue are separate modules. src/core owns editing invariants and SRT conversion; src/remotion owns shared visual output; src/editor owns interaction state; src/shell owns only DSH integration. New effects should use the same frame-driven composition, and new providers should implement the existing contract rather than adding browser credentials or a second project format.

DSH tools are video_studio_list, video_studio_read, video_studio_update, video_studio_render, and video_studio_job. Updates require a revision previously read by the same session. The GUI sends x-studio-revision (new for creation, otherwise the saved updatedAt); stale writes return 409. Render tools use the editor's queue and output route, and only the submitting session can inspect or cancel its jobs.

Model Experience

What the model sees

The model receives five video tool definitions. Project content is returned when it calls a tool; the Hand off action prepares a user-reviewed draft with project and clip references. Media binaries and ASR credentials are not injected into conversations.

Token effect

Five stable tool schemas are added. Reading a project consumes context proportional to its clips and metadata. Playback does not stream frames or transcripts into model context.

KV Cache effect

Tool definitions remain stable during editing and playback. Project state appears in explicit user messages or tool results rather than a continuously changing system prompt.

Known Limitations and Deferred Work

  • A single project is limited to 30 minutes and 3,000 clips; media upload is limited to 250 MiB. This version targets desktop editing.
  • Browser preview compatibility depends on the imported codec. MP4/H.264 with AAC is the recommended interoperable input. There is no automatic proxy/transcode pipeline yet.
  • ASR is segment-based and depends on the configured provider. Long-file chunking, local speech-model installation, and word-level forced alignment are not bundled.
  • Project backups reference host media and are not portable media archives. Moving hosts requires copying both projects and the asset store.
  • The canvas is a compositing timeline with fixed lane types. Advanced ripple editing, keyframe curves, multicam editing, collaboration, and Screen Studio source-project import remain future work.
  • Remotion and GSAP retain their own licenses. Review Remotion licensing and GSAP licensing for your distribution and business use.

Official integration references: Remotion Player, Remotion renderMedia, GSAP timeline seeking, and timestamped speech transcription.