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@kurenai-studio/dsh-plugin-kurenai

Plugin Kurenai

DSH-native Cocos 氛围编程工作室,支持无头预览和运行时检查器

插件会安装到这里;不确定时保持 web。

npx -y @deepseek-ai/dsh plugin --profile web add github:kurenai-studio/kurenai#074e80d7065bb76a6b8ef3824632898a4db33b26
README兼容性版本

兼容性与来源证明

Plugin Kurenai 以 @kurenai-studio/dsh-plugin-kurenai 发布,当前版本为 0.0.2。Plugin Hub 会校验它的 manifest,并保存精确安装来源,便于复现安装结果。

DSH 兼容范围
*
运行环境
web
发布来源
github
Registry 更新时间
2026/8/26

版本

0.0.2stable
2026/8/26

相关插件

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最新版
0.0.2
DSH
*
HMR
重启进程
Tree shaking
未声明可安全裁剪
解包体积
未提供
文件数
未提供
Surface
web
许可证
MIT
发布源
github
GitHub
★ 3
周下载
0
最近提交
2026/9/25
查看源码 ↗
README Badge

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README

Kurenai Studio

DSH-native Cocos vibe coding: chat beside a live Headless Cocos preview, inspect the runtime scene tree, click a node, and use that selection as precise agent context.

Status: working MVP. Kurenai directly uses each DSH session's workspace directory as its Cocos project root.

The historical preview research tree lived in shinjiyu/headless-cocos (migrated / read-only). Point KURENAI_HEADLESS_ROOT at a local checkout or runtime kit; do not treat that remote as the product home.

Product loop

Click a node in the preview
  → Kurenai Inspector resolves node/path/components
  → selection becomes DSH chat context
  → agent edits the Cocos project on disk
  → Headless Cocos compiles and HMR refreshes the iframe

Kurenai intentionally edits source files rather than mutating only the browser runtime, so changes survive reload and remain reviewable.

Workspace workflow

Kurenai does not maintain an independent project registry.

  • New project — create/open an empty DSH Workspace, then choose the base-ai 2D template or base-ai-3d template from the supplied headless-cocos checkout.
  • Existing project — open the Cocos project directory as a DSH Workspace; Kurenai detects it from package.json and starts the preview.
  • Continue work — reopen the existing DSH Workspace/session. DSH remains the source of truth for project paths, recent workspaces and conversations.

Repository surfaces

  • src/index.ts — DSH host plugin and preview lifecycle tools.
  • src/preview/controller.ts — starts/stops an external Headless Cocos checkout.
  • src/project/ — current-DSH-workspace detection, initialization and local preview control API.
  • src/client/ — DSH shell overlay that splits chat on the left from the preview/Inspector workspace on the right.
  • src/inspector-runtime/ — browser runtime for scene tree, selection and initial 2D UI hit testing.
  • src/shared/protocol.ts — versioned postMessage contract between iframe and DSH.

Current DSH tools

  • kurenai_project_initialize
  • kurenai_project_current
  • kurenai_preview_start
  • kurenai_preview_status
  • kurenai_preview_stop
  • kurenai_publish — headless static publish (platform=web MVP; plugin-extensible)

Headless publish CLI (no Creator):

node $env:KURENAI_HEADLESS_ROOT\spike\publish\cli.mjs --project=<cocos-project> --platform=web

See headless-cocos/spike/publish/README.md.

Development

npm install
npm run check

Install a development build into a DSH profile after building:

dsh plugin --profile <profile> add <absolute-path-to-this-repo>

Configure the generated Cordis row with the Cocos project and a local headless-cocos checkout:

- id: kurenai
  name: "@kurenai-studio/dsh-plugin-kurenai"
  config:
    port: 7460
    controlPort: 7459

Point to the Headless Cocos stack through KURENAI_HEADLESS_ROOT. The project path is always read from the active DSH session cwd.

The runtime kit and Cocos engine binaries are deliberately not distributed by this repository. Follow the Headless Cocos runtime-kit instructions and Cocos licensing requirements.

MVP limitations

  • DSH does not expose a native center-split slot. Kurenai mounts through the additive shell.overlay slot and temporarily reserves right-side frame padding while open, preserving the original conversation and composer.
  • Selecting a node can copy a structured context block. Direct insertion into the active DSH composer still needs a supported conversation API adapter.
  • Initial canvas picking targets 2D UITransform bounds. Camera-aware 3D raycasting and complex multi-camera scenes are not implemented.

License

Kurenai source code is MIT licensed. Cocos Creator engine snapshots, packer binaries and other vendor assets are not part of this repository and remain under their respective licenses.