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dsh-apple-liquid-glass

Apple Liquid Glass

采用苹果风格液态玻璃的 DSH Web 客户端,配备深海军蓝色 Dynamic Island、可点击的水平工作区轮播和垂直轴任务轮播、实时上下文百分比、岛内玻璃设置、冲突自动隐藏、仅思考时显示的红点、按笔画顺序显示的 hello,以及紧凑的模型切换粒子 orb

插件会安装到这里;不确定时保持 web。

npx -y @deepseek-ai/dsh plugin --profile web add github:tianyuec11-design/dsh-apple-liquid-glass#f98a2c7ec139ee0f0f7fa069911864a7aab540fe
README兼容性版本
LightDarkSettingsDynamic Island collapsedDynamic Island expandedModel-switch particle orb

说明

采用苹果风格液态玻璃的 DSH Web 客户端,配备深海军蓝色 Dynamic Island、可点击的水平工作区轮播和垂直轴任务轮播、实时上下文百分比、岛内玻璃设置、冲突自动隐藏、仅思考时显示的红点、按笔画顺序显示的 hello,以及紧凑的模型切换粒子 orb。

兼容性与来源证明

Apple Liquid Glass 以 dsh-apple-liquid-glass 发布,当前版本为 0.5.6。Plugin Hub 会校验它的 manifest,并保存精确安装来源,便于复现安装结果。

DSH 兼容范围
*
运行环境
web
发布来源
github
Registry 更新时间
2026/11/4

版本

0.5.6stable
2026/11/4
0.5.0stable
2026/11/4
0.4.3stable
2026/11/2
查看其余 3 个版本收起版本
0.4.1stable
2026/11/2
0.2.1stable
2026/10/31
0.1.0stable
2026/10/30

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最新版
0.5.6
DSH
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HMR
重启进程
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未提供
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未提供
Surface
web
许可证
MIT
发布源
github
GitHub
★ 3
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0
最近提交
2026/11/4
查看源码 ↗
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README

Liquid Glass — DSH Apple Liquid Glass

An Apple-style liquid-glass material for the DeepSeek Harness web client: composer, sidebar controls, model picker, and send button, with a faint flowing blue glow along the composer's top edge and sides that freezes while you type. The opening hello follows its stroke order, switching models spawns a small particle orb above the model trigger, and a Dynamic Island at the top integrates the conversation header and Liquid Glass settings. The original four per-surface scope switches are preserved. Intensity, scope, and splash are configured in Settings → Liquid Glass. The page background stays untouched.

Light

Dark

Settings

Dynamic Island collapsed

Dynamic Island expanded

Model-switch particle orb

Captured in a real DSH 0.2.1-rc.5 web profile.


Install

Repository: https://github.com/tianyuec11-design/dsh-apple-liquid-glass

From GitHub (recommended)

DSH Desktop

  1. Open Plugins in the sidebar.

  2. Click Add plugin / + and choose Install a third-party plugin.

  3. Paste the repository URL:

    https://github.com/tianyuec11-design/dsh-apple-liquid-glass
    
  4. Install, then Enable it. Refresh the page (or restart if the host asks).

  5. Open Settings (bottom-left account menu → Settings) → Liquid Glass. The intensity slider and the Opening animation switch live there.

dsh web

dsh plugin --profile web add 'github:tianyuec11-design/dsh-apple-liquid-glass'

Restart dsh web afterwards. dsh plugin needs pnpm on PATH; the Desktop app ships its own package manager.

GitHub Release tarball

A pinned release is also available as:

https://github.com/tianyuec11-design/dsh-apple-liquid-glass/releases/download/v0.5.6/dsh-apple-liquid-glass-0.5.6.tgz

dshmarket's Themes tab only lists themes in its catalog. A GitHub-installed theme appears under Installed plugins; it is still a complete bundle theme and can be enabled or disabled normally.

From a local folder (development)

  1. Plugins → Add plugin / + → Install a third-party plugin.

  2. Paste the absolute path to this folder (replace with your local checkout):

    C:\path\to\dsh-apple-liquid-glass
    
  3. Install → Enable → refresh.

Local dsh web install:

dsh plugin --profile web add "C:\path\to\dsh-apple-liquid-glass"

From a self-built tarball

node scripts/build.mjs
npm pack

Then install dsh-apple-liquid-glass-0.5.6.tgz through the plugin manager.


Use

Everything lives in Settings → Liquid Glass; the chat surface has no floating button.

  • Glass intensity: 0–100% slider with presets Off / Light / Mid / Strong = 0 / 35 / 65 / 100; applies live and saves automatically.
  • Surfaces: the original four independent switches — composer card, sidebar controls, model picker, send button. Turn one off and it keeps its native look while the rest stay glass.
  • Dynamic Island: a 5cm × 1cm deep-navy glass pill at 1cm from the top, centred on the composer column, with a refractive rim. Collapsed it has no text, only a state dot 0.6cm from its left (red while DSH is thinking, green when idle). Click to expand into the conversation title, mode, chat/trajectory tabs, time, balance, context usage, and the Liquid Glass settings shortcut.
  • Opening animation: switch. Enabling it previews once; afterwards it plays once per DSH window session (a same-tab refresh does not repeat it).
  • Model-switch particle orb: automatic. After switching to a different model, a ~1/6-size blue orb appears just above the model trigger, flows for 5s and fades for 5s. It is transparent and pointer-transparent.
  • The choice persists per browser in localStorage (key dsh-apple-liquid-glass.settings.v1).
  • 0% removes every surface override; the opening animation remains controlled by its own switch.

Surfaces

In Settings → Liquid Glass → Surfaces, each switch is independent:

SwitchCovers
Composer cardThe input card, +, access-mode pill, and the blue top/side glow
Sidebar controlsNew session, panel rows, workspace rows, session rows, icon buttons, search field
Model pickerThe model trigger inside the composer
Send buttonSend / stop button

All four are on by default. Turning one off restores that surface to native immediately while the others stay glass; the choice survives a reload. The blue edge glow belongs to Composer card, so turning that off removes it too. At 0% every surface is native, but the four switch states are preserved.

Composer edge glow

  • When glass is on, a blue gradient halo runs along the composer's top edge and both sides.
  • A 2px strip plus a 1.5px blur keeps the visible thickness under 1.5mm (about 5.67 CSS px).
  • Typing, key presses, or IME composition freeze the flow immediately; it resumes about 1.1s after the last input.
  • At 0% or with glass off, the glow disappears completely.

Opening animation

  • An Apple-event-style handwritten lowercase hello on a translucent frosted-black stage. It is revealed along one centreline path in h → e → l → l → o order; the tracking dot is gone and a wider soft mask keeps letters complete as they appear.
  • The bundled Dancing Script font (SIL OFL 1.1) and the original light blue/white gradient are unchanged.
  • About 5–7 seconds; click anywhere or press Esc to skip.
  • With prefers-reduced-motion, a static hello is shown for about 2 seconds.

Model-switch particle orb

  • After opening the model picker and switching to a different model, a blue particle orb appears just above the model trigger.
  • It is now about 1/6 of the previous size (96px canvas) instead of a centred 560px sphere. The 5s flow + 5s fade, gradient-blue palette and pointer transparency are unchanged.
  • Only the particles occlude; the UI around the orb remains visible and usable.
  • It fires only when the user has interacted with the model selector recently and the model label actually changes. Reduced-motion shortens it.

Dynamic Island

  • A glass pill centred on the composer column, 1cm from the top, 5cm × 1cm collapsed, with the same material as the composer.
  • Collapsed it displays no text, only a dot 1cm from the left: red while DSH is thinking/generating, green when idle.
  • Click to expand into the conversation title, mode, 对话/轨迹 tabs, and a Liquid Glass settings gear that opens Settings → Liquid Glass.
  • The original header is temporarily hidden while expanded to avoid duplication; outside click or Esc restores it.

Material scope

AreaElements
ComposerInput card, + add button, access-mode pill
Composer edgesFlowing blue glow on the top edge and both sides
Left sidebarBrand/new-session, panel nav rows, workspace rows, session rows, settings/account row; small icon buttons on hover/focus
Model pickerThe model trigger inside the composer
SendSend/stop button

The page background, message bubbles, header, and the model dropdown menu itself are out of scope for this version. See Surfaces above for which switch covers which area.


How it works

  • Pure CSS material, a tiny DOM controller, a React settings section, and a 2D canvas particle layer; none of them needs a third-party runtime dependency.
  • The composer's backdrop-filter lives on a ::before pseudo-element so the card never becomes the backdrop root of its fixed-position popups; isolation: isolate keeps the stacking local.
  • The blue edge glow lives on the card's ::after: two side gradients plus a top gradient animated through background-position. While typing, the controller sets data-dslg-typing="true" on the card and CSS pauses the animation.
  • Sidebar styling targets clickable elements, never the whole column, so the background stays native.
  • Pointer movement updates --dslg-mx/--dslg-my for a moving specular highlight. Press feedback uses the individual scale property so the host's own transform survives.
  • At 0% the controller removes body[data-dslg-glass="on"] and every --dslg-* variable; all surface selectors stop matching.
  • The Settings section registers through DSH's settings.section slot (slots + locale); no button is added to the chat surface.
  • Surface scope is stored as surfaces (composer / sidebar / model / send). The controller writes body[data-dslg-composer|sidebar|model|send="on|off"], and every material selector is narrowed by its surface attribute, so turning one off removes only that group of overrides.
  • The opening animation is a full-screen DOM layer with an embedded Dancing Script WOFF2, an SVG mask path that follows the h→e→l→l→o centreline, gradient text, and a pen-tip dot. getTotalLength() / getPointAtLength() keep the mask and the tip in sync; writing starts after the font is ready.
  • The model-switch orb is a 96px 2D canvas: Fibonacci sphere + two flowing ribbons, theme-aware blue/cyan sprites, and a source-atop gradient tint. It is positioned just above the model trigger, pointer-transparent, and removed after 5s of flow + 5s of fade.
  • The Dynamic Island is a fixed glass pill sized 5cm × 1cm at top 1cm, horizontally centred from the composer's bounding box. It expands to 680px × 150px. The state dot watches the composer's primary button aria-label (e.g. 停止生成) and aria-busy; the expanded header is read from the host title/mode/tab DOM and temporarily hidden behind the island.
  • The model trigger is watched with a MutationObserver on its accessible name/text. The sphere only plays when the user interacted with the model selector in the last 15s and the model label actually changed, so initial model hydration does not fire it.

Files

dsh-apple-liquid-glass/
├─ package.json
├─ cordis.patch.yml          # bundle registration
├─ lib/
│  ├─ index.js               # host half: intentional no-op
│  └─ client.js              # built browser bundle
├─ src/
│  ├─ client.js              # material, settings, splash, particle source
│  └─ style.css              # material, settings, splash, particle styles
├─ assets/
│  ├─ fonts/                 # Dancing Script WOFF2 + OFL
│  └─ icon.svg
├─ scripts/build.mjs         # wraps the ModuleLoader bundle and inlines the font
├─ preview/harness.html      # static development preview
├─ docs/                     # README screenshots
└─ LICENSE

Development

node scripts/build.mjs
start .\preview\harness.html

The preview accepts ?theme=light|dark&level=0..100&splash=1&typing=1&hover=1&lang=en. It uses a mock host DOM; the settings section needs a real DSH host.

After installing from a local folder, DSH HMR may reload the bundle automatically. If not, refresh the page or restart the host. The Desktop plugin manager installs a copy, so reinstall after source changes, or use a link install during development.


Compatibility

  • DSH >= 0.2.1-0.
  • Verified on DSH 0.2.1-rc.5 (web profile): light/dark, 0%/62%/100%, glow pause while typing, all four surface switches and their persistence across reload, settings slider and splash switch, stroke-order writing and skip, and the particle sphere's transparent occlusion / pointer pass-through / 5+5s timing / auto-removal.
  • The model-switch trigger path was verified against the real model trigger: changing its accessible name/text starts the sphere. The dev profile had no selectable models, so a real menu-item click was not available; the watcher uses the same post-switch label change in a normal host.
  • Desktop uses the same web client; the settings section relies on the host's settings.section / slots / locale services, available in 0.2.1.
  • Chromium/Electron only; Safari/Firefox are not tested.

Known limitations

  • The model dropdown menu, message bubbles, and header are not themed yet.
  • Small sidebar icon buttons get the material on hover/focus only, to avoid a wall of blur.
  • No SVG edge refraction yet; the current material is blur + saturation + translucent tint + specular highlight + bevel + shadow.
  • The opening animation is an approximation of Apple's event style, not Apple's proprietary artwork; it uses bundled Dancing Script with Snell Roundhand / Apple Chancery as system fallbacks.
  • The stroke reveal uses one centreline mask path plus a wide soft stroke, not per-glyph vector strokes; the font and blue/white gradient are unchanged.
  • The model-switch particle orb is a stylised particle approximation of the reference image, not the image asset itself. It is about 96px and sits above the model trigger instead of centring on the viewport.
  • The sphere only appears when the model label changes after a recent model-selector interaction; initial hydration and same-model selection do not fire it. There is no separate switch; reduced-motion shortens it.
  • The splash plays once per window session; a same-tab refresh does not repeat it. Toggle it off and on in Settings to preview again.
  • The glow resumes about 1.1s after the last keystroke by design.
  • No wallpaper and no page-background changes.

Uninstall

  • Desktop: Plugins page → this plugin → Remove; restart if prompted.

  • Web:

    dsh plugin --profile web remove dsh-apple-liquid-glass
    

License

MIT. See LICENSE.

The opening font Dancing Script © The Dancing Script Project Authors, distributed under the SIL Open Font License 1.1; see assets/fonts/OFL.txt.

"Liquid Glass" describes the visual material. This project is not affiliated with or endorsed by Apple Inc.

  • prefers-reduced-motion and prefers-reduced-transparency are respected.
  • Light/dark follows the host through body[data-ds-dark-theme]; the particle palette adapts to the theme.