dsh-we-wallpaper
Use your local Wallpaper Engine
library as the background of the DeepSeek Harness
Web GUI — video wallpapers play, web wallpapers render, and scene
wallpapers get a one-time high-resolution animated cache from Wallpaper Engine.
Hot-pluggable, dependency-free, no dsh source changes.
Screenshots / 演示
The wallpaper library card and a scene wallpaper applied as the GUI
background:
设置卡片与应用到界面背景的场景壁纸:
demo-1
demo-2
Features
- Plays the wallpaper as the GUI background
video wallpapers play as a looping muted <video> (native resolution)
web wallpapers render in a sandboxed, click-through <iframe>
image wallpapers display as-is
scene wallpapers in animated-first mode are first rendered true
fullscreen by Wallpaper Engine (borderless, topmost, native monitor
resolution, taskbar hidden for the capture) and recorded through
Windows.Graphics.Capture as a 12-second H.264 loop; subsequent loads use
the cache and never upscale the 160px Workshop preview
- HD-static mode and failure fallback still use the dependency-free
.pkg
/ TEX decoder to extract the exact 4K–8K background texture
- A settings card in the official plugin configuration section
(设置 → 插件配置): browse the library with live previews, search,
one-click apply, and a badge marking the wallpaper currently running on
your desktop
- Readability controls: dark scrim, panel translucency (the official
surface tokens are re-declared translucent — works in light and dark
themes), cover / contain fit, sharpening (SVG convolution filter for
fallback preview sources), and an animated first / HD static scene mode
- Resource-conscious playback: the media element is reused while the
wallpaper is unchanged — dragging a slider never restarts the video stream
or spawns another decode pipeline (a memory-leak crash was fixed here)
- Persistent selection in
~/.dsh/we-wallpaper.json; extracted scene
artwork cached in ~/.dsh/we-wallpaper-cache/
Animated cache
- HD recordings live under
~/.dsh/we-wallpaper-cache/hd-video/, keyed by
Wallpaper Engine Workshop ID, with JSON metadata used for invalidation.
- This is a persistent, rebuildable cache rather than a disposable temporary
file. Source or recorder-version changes regenerate it; deleting it manually
is safe.
- First generation foregrounds the Wallpaper Engine scene window for about 15
seconds. Later DSH launches read the cached MP4 and do not record again.
Quick start
git clone https://github.com/pbadgpmeb22791-sketch/dsh-we-wallpaper.git
dsh plugin --profile desktop add "<repository-path>\new"
With dsh-super-injector, point the plugin path to <repository-path>\new as
well. The repository root keeps the legacy version for rollback.
Restart (or hot-reload) the dsh host, refresh the GUI page, open
设置 → 插件配置 → 动态壁纸, pick a wallpaper, adjust scrim / translucency
to taste.
See docs/INSTALL.md for all install paths (including
manual cordis.patch.yml editing and dsh-super-injector) and
docs/USAGE.md for every option and the troubleshooting guide.
How it works
| Half | File | Role |
|---|
| Host | src/we-scanner.ts | Discovers the WE install (env → Steam registry → libraryfolders.vdf → defaults) and parses every project.json |
| Host | src/pkg-tex.ts | The WE package decoder: directory table, TEXV/TEXB containers, LZ4, DXT1/3/5, embedded PNG/JPEG, PNG encoding |
| Host | src/pkg-preview.ts | Extraction cache (~/.dsh/we-wallpaper-cache/) |
| Host | src/scene-video.ts | Builds/caches the HD H.264 loop through the official CLI + wcap |
| Host | src/routes.ts | /api/we-wallpaper/* route family — same-origin fenced, traversal-guarded |
| Host | src/state.ts | Selection persistence (~/.dsh/we-wallpaper.json) |
| Browser | src/client/layer.ts | The fixed background layer: media per type, token-snapshot translucency, scrim, sharpen |
| Browser | src/client/WallpaperCard.tsx | The library card (previews, search, apply, options) |
HTTP API
| Route | Purpose |
|---|
GET /api/we-wallpaper/list | Wallpaper library (id/title/type/source/desktop-active) |
GET/POST /api/we-wallpaper/state | Persisted selection + options |
GET /api/we-wallpaper/preview/<id> | The local preview file (GIF/JPG/PNG) |
GET /api/we-wallpaper/pkg/<id> | The extracted scene background (PNG/JPEG, cached) |
GET /api/we-wallpaper/media/<id> | The main media file (range-capable video streaming) |
GET /api/we-wallpaper/web/<id>/<path> | Static files of a web wallpaper |
POST /api/we-wallpaper/scene-video/generate/<id> | Generate the first HD animated cache |
GET /api/we-wallpaper/scene-video/status/<id> | Read progress / failure status |
GET /api/we-wallpaper/scene-video/media/<id> | Range-capable cached H.264 stream |
Security notes
- Every route rejects cross-site requests (
Sec-Fetch-Site / Origin
fence) — a random webpage cannot read your wallpaper library through
localhost CSRF
- Wallpaper ids resolve only against the scan map; web-file paths are
traversal-guarded
- Web wallpapers run in a sandboxed, click-through iframe — they are still
your own local files, treat workshop content with the trust you give
it in Wallpaper Engine
- Dynamic scenes are opened only by the locally installed Wallpaper Engine.
The bundled recorder is the public-domain wcap
binary; its license is included at
tools/wcap/LICENSE.
Known limitations
- HD animated caching requires the Windows desktop Harness and a running
Wallpaper Engine. The scene window comes to the foreground for roughly 15
seconds on first generation. The 12-second loop may have a visible seam for
random/non-periodic scenes. Failures safely fall back to the exact HD still
or local preview.
- Static extraction first follows the
scene.json → model → material → TEX
dependency chain. Size/aspect heuristics are used only when scene relations
cannot identify the background, so unknown scenes can still select the wrong
texture.
- Audio is muted (browser autoplay policy)
- The translucency remap covers the official
--dsw-alias-* tokens;
third-party plugins with hardcoded backgrounds may stay opaque
What this update fixes
The legacy version could play video wallpapers directly, but scene wallpapers
usually had to upscale an approximately 160px Workshop preview. That preserved
motion but looked visibly blurred. v0.3.0 lets Wallpaper Engine render the real
scene, then records and caches the final HD output as H.264. This preserves both
animation and clarity without attempting to reimplement the complete Wallpaper
Engine scene renderer.
When recording is disabled or fails, the built-in static path can still resolve
the real background texture from scene packages. Sample 3409595232 selects
materials/背景.tex at 3840×2160 instead of the foreground character texture.
Unknown or protected packages are not forcibly decrypted; they fail safely and
return diagnostics.
Roadmap
Possible follow-ups include configurable capture duration/bitrate, cache-space
management and one-click cleanup, loop-seam improvements, and support for more
legacy or exotic TEX containers. See docs/SUMMARY.md.
Development
npm install
npm run typecheck # tsc over host + client programs
npm test # vitest (pkg decoder, LZ4, DXT, cache, scanner)
npm run build # lib/index.js (host) + lib/client.js (browser bundle)
Diagnostic scripts live in scripts/ (probe-pkg.mjs, probe-previews.mjs,
survey-extract.mjs). Full details in docs/DEVELOPMENT.md.
License
MIT — DXT decoding includes a TypeScript port of the LibSquish-derived MIT
code from RePKG (Xalcon @ mmowned.com).