🇬🇧 English | 🇨🇳 简体中文
dsh-plugin-ascension
A Wang Lin cultivation companion floating in the dsh web UI. It watches the LLM session state in real time and drives animations (thinking = hand seals, tool = casting, replying = calligraphy, done = breakthrough leap, failed = injured), and levels up as you work (Qi Refining → Foundation → Core → Nascent Soul → Spirit Severing → Infant Change → Ascension), with fancier skins at higher realms.
Capabilities ported and re-themed from @linxin666/dsh-pet (MIT): session event projection, state machine, and affinity/cultivation economy as pure logic modules.
Install
# Option 1 (recommended): from npm
dsh plugin --profile web add dsh-plugin-ascension
# Option 2: from GitHub
dsh plugin --profile web add github:d-ouyang/dsh-plugin-ascension
# local dev: dsh plugin --profile web add ./dsh-plugin-ascension
Restart the web service (:3080) after installing.
Features
State monitoring (the pet acts out what the LLM is doing)
The host subscribes to the official session event stream (ctx.on('session/event')) and maps it to 7 phases driving 9 animation tracks:
| Phase | Trigger | Bubble text | Track | Sheet row | Frames |
|---|
| idle | stopped / no session | 停止修炼 | stand | 6 | spritesheet (standing placeholder) |
| waiting | turn start / step start / awaiting input / blocked | 凝神入定 · 静待机缘 | meditation | — | meditation.webp (✅ real) |
| thinking | LLM reasoning | 掐诀推演 · 参悟神通结果 | running | 7 | spritesheet (✅ real) |
| tool | tool call | 正在施展神通 · 还有 N 道神通未了 | running | 7 | spritesheet (placeholder) |
| review | streaming reply | 凝神书字 · 整理心得 | running | 8 | spritesheet (placeholder) |
| done | turn completed | 圆满出关! | running-right | — | dragon.webp (✅ real, 雷龙庆祝) |
| failed | tool error / interrupt / max-tokens | 神通反噬 · 心魔反噬 · 灵力枯竭 | stand | 6 | spritesheet (standing placeholder) |
- Animations loop ping-pong (0→1→…→n→…→1→0) while the phase lasts
- done celebration window: 3 s for a normal turn, 6 s on a realm breakthrough (
celebrateMs, passed via onStatus opts)
Cultivation & realms
- +1 per completed turn (cultivate); click pet +1 (discuss, 3 min cooldown); feed pill +1 (30 s cooldown)
- 7 realms (Qi Refining → Foundation → Core → Nascent Soul → Spirit Severing → Infant Change → Ascension), thresholds configurable in
ascension-core.js (REALMS)
- Realm-up triggers the breakthrough animation and auto-switches to the next realm's skin; missing skins fall back to the previous realm
Interaction & effects
| Interaction | Effect |
|---|
| Click pet | Discuss (+cultivation, reaction bubble above or left) |
| Drag pet | Move it (persisted to config) |
| Hover pet | Ancient-style panel: realm badge + cultivation progress bar + pill/hide buttons |
| Click hide | Wang Lin shrinks into the Tianni Pearl (bottom-right); the pearl loops a gold-wood-water-fire-earth rotating gradient |
| Click pearl | Wang Lin grows back out of the pearl (animation first, config synced async) |
- Bubble moves to the left of the pet while hovering, never overlapping the panel
- All transitions render optimistically without waiting for the API
Settings section (Settings → Ascension)
Full-width form with Save / Cancel at the bottom (applied on save):
- Enable: master switch, stops monitoring/animation when off
- Hide pet: show/hide the pet body
- Name, skin, size (60–400 px), right / bottom insets
Tool
Ask in chat: "王林现在什么境界?" → ascension_status returns realm / cultivation / distance to next realm / pet & feed counts / current animation.
Making skins (important)
One skin = one directory (pet.json + one spritesheet), with a fixed 9-row action order:
| Row | Action | Frames | Wang Lin pose |
|---|
| 0 | idle | 6 | standing with hands down (placeholder) |
| 1 | sword | 4 | sword flight (御剑) |
| 2 | running-left | 8 | sword flight left |
| 3 | waving | 4 | fist-and-palm salute |
| 4 | jumping | 5 | breakthrough leap |
| 5 | failed | 8 | wounded pose (placeholder) |
| 6 | stand | 6 | still, focused (idle/failed 站姿) |
| 7 | running | 6 | hand seals (掐诀) |
| 8 | review | 6 | writing with qi |
Data & API
- Persistence:
~/.dsh/ascension/ (state.json / settings.json)
- RPC:
/api/ascension/{state, interact, set-enabled, set-visible, set-config, set-skin}, /api/ascension/skins/<id>/* (skin assets), /api/ascension/tiannizhu/* (pearl animation)
Development
dsh-plugin-ascension/
├── index.js # host: session/event subscription + cultivation service + RPC + skin registry
├── ascension-core.js # pure logic: realms / cultivation / event projection / state machine
├── client/client.js # client: settings section + floating pet + Tianni Pearl (hand-written bundle)
├── skin-pack.js # skin packer: frames → spritesheet + pet.json + previews
├── assets/ # built-in skin (wang-lin-1) + pearl animation
└── cordis.patch.yml / package.json
Credits
State monitoring / state machine / cultivation economy ported from @linxin666/dsh-pet (MIT License).