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dsh-pixel-companions

Pixel Companions

A draggable animated pixel companion that floats anywhere over the DeepSeek Harness Web GUI and follows the agent: typing, working, waiting for you, done, sleeping.

The plugin will be installed here. Keep web if you are unsure.

npx -y @deepseek-ai/dsh plugin --profile web add github:kappyra/dsh-pixel-companions#f212011100483fc63b2d9abf54def825d982bc76
READMECompatibilityVersions
Preview

Compatibility and provenance

Pixel Companions is published as dsh-pixel-companions and currently resolves to version 0.1.0. The Hub verifies its manifest and preserves the exact installation source for reproducible installs.

DSH compatibility
*
Runtime surfaces
web
Release source
github
Registry updated
11/3/2026

Versions

0.1.0stable
11/3/2026

Related plugins

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Latest
0.1.0
DSH
*
HMR
Process restart
Tree shaking
Safe tree shaking not declared
Unpacked size
Unavailable
Files
Unavailable
Surface
web
License
MIT
Source
github
GitHub
★ 1
Weekly downloads
0
Last push
11/3/2026
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README

Pixel Companions for DeepSeek Harness

English | 中文 | Русский | Tiếng Việt | 日本語 | 한국어

I built Pixel Companions because I wanted my dsh sessions to feel less faceless. It is an animated pixel companion that floats above the whole DeepSeek Harness (dsh) Web GUI and follows what the agent is doing: typing, working, waiting for your approval, done, sleeping. I render it in the frame-wide overlay, so it stays visible on every page — a conversation, Settings, Plugins — and you can drag it anywhere in the window. I kept it a normal opt-in dsh bundle: no fork of the UI, no patched core, no prompt or response interception. I'm kappyra, and this is my side project for dsh.

Preview

I drew two characters, each with 15 animated scenes:

  • Lumi — the pixel girl at her workstation.
  • Deepy — the pixel whale.

Artwork. Deepy uses the v3 matte pixel set I picked; Whale Girl keeps the pack's v2 style. All sprites are 192×128 and transparent.

My companion is a browser-side contribution to the official frame-wide shell.overlay slot. A hidden bridge entry in conversation.input.dock publishes session facts into the plugin's own module store, and the overlay reads them. The gear button opens a small settings popover that I keep in localStorage for this browser only (see Configuration).

Features

  • Floats on every page. I put the overlay above every column, so the companion stays visible in a conversation, Settings, and Plugins — not just next to the composer.
  • Drag anywhere. Mouse (left button), touch, or pen moves the companion anywhere in the window. I added a small drag threshold to separate a drag from a click; the position is clamped to the viewport, re-clamped on resize, and persisted across reloads in kappy.pixel-companions.ui.v1 as position: {x, y} (null until the first drag). Until then I place it automatically in the bottom-right above the composer area and follow window resizes.
  • Follows the model's own work. I track a running tool call, streaming reasoning, streaming answer text, or a running turn with no live stream — never prompt text, and never your own typing. See docs/scenes.md.
  • Hover message box. I added a hover message box: hover the companion — or the completion report — to type and send a message to the current session; your composer draft is restored afterwards. It stacks directly under the report while that is visible and moves under the companion once the report is dismissed. It needs an open conversation and is hidden while dragging or when the settings panel is open.
  • Sticky completion report. I made the report sticky: after a turn, the first line of the final answer and a Details button stay under the companion until you hover the companion or a new turn starts. Details opens the full answer as plain text in a scrollable panel; hovering dismisses the report, and the panel closes with ✕, Escape, or an outside press.
  • 30 animated WebP scenes (15 per character) plus still PNGs for motion off; Deepy also has a desk-free roaming animation while dragged. I serve sprites from the plugin's own asset route and fetch them per scene, so the JS bundle stays small.
  • Six UI languages. I translated the captions and settings labels into English, Русский, 中文, Tiếng Việt, 日本語 and 한국어; the first run follows navigator.language, else English.
  • Self-contained settings. I keep everything in the pet's gear popover: character, a Size slider (50–200% in 5% steps with −/+ buttons, a live percentage, and 50/100/150/200% preset chips), language, motion on/off, visible on/off, Reset position, a 15-scene manual preview grid, Auto, and Close. The same Size control is also registered in Settings → General → Companion size. I render the companion at its real scaled pixel size (152×98 at 100%), so its hit area, caption/gear, report/input column and details panel follow the chosen size.
  • Optional desktop window. I also built a small companion that can run outside the browser in a frameless, always-on-top Python window on the same machine, fed by a localhost-only bridge; the settings row previews it and warns with the start command when it is not running. Off by default. See docs/desktop.md.
  • Safe by construction. I made the overlay layer click-through; only the companion, its gear, and the panel take pointer events. The plugin owns no Host code, makes no network calls beyond its own asset route and the opt-in localhost desktop bridge, and reads only public slot props.
  • Opt-in and reversible. Disable my plugin in Settings → Plugins or remove the bundle; the UI returns to stock.

Requirements

  • A dsh Web profile (dsh web) — I target the official Web client only.
  • pnpm on PATH, because dsh plugin forwards package operations to pnpm.
  • Node.js 22.6+ only to rebuild from source; the installed package already contains client.js.

Install

I ship the package as a prebuilt bundle: client.js and the artwork under assets/ are committed, so installing needs no build step.

From a local checkout

git clone https://github.com/kappyra/dsh-pixel-companions.git
cd dsh-pixel-companions
dsh plugin --profile web add link:"$PWD"

link: keeps the profile pointed at your working copy, so later edits under assets/ or src/ (followed by npm run build) are served immediately.

From a Git address or a tarball

dsh plugin --profile web add github:kappyra/dsh-pixel-companions
# or, after `npm pack` in the checkout:
dsh plugin --profile web add /path/to/dsh-pixel-companions-0.1.0.tgz

Then reload the Web page. Adding a bundle enables it in the profile; the companion appears near the bottom-right on every page — conversation, Settings, Plugins — and survives page navigation. The client HMR transport usually swaps the bundle in within a second or two anyway; a reload is safe.

Full flow (Plugins page, enabling, disabling, uninstalling, troubleshooting): docs/installation.md. Day-to-day use — dragging, the hover message box, the sticky report and its details, sizing, languages and the desktop window — is in docs/usage.md.

Configuration

I keep all settings in the panel opened from the companion or its gear button (⚙):

ControlWhat it doesStored as
CharacterLumi or Deepykappy.pixel-companions.ui.v1
Size50–200% slider in 5% steps, with −/+ buttons, a live readout and 50/100/150/200% preset chips; the sprite renders at real pixel sizesame key
Companion size (Settings → General)The same slider, −/+ buttons, readout and presets as the gear popover; both edit the shared preference and stay in syncsame key
LanguageEnglish, Русский, 中文, Tiếng Việt, 日本語, 한국어same key
MotionAnimated WebP or a still PNGsame key
VisibleShow or hide the companionsame key
Desktop windowMirror the scene into the optional desktop window; status Off / Not running / Connectedsame key
Reset positionReturn the companion to its automatic bottom-right defaultsame key
Test sceneForce any of the 15 scenes, or return to automatic (Auto)session state only
CloseClose the panel; Escape or an outside click also closes it—

I anchor the panel to the companion, flip it above or below automatically, and clamp it to the viewport. Preferences and the dragged position are per browser and per profile, never written to the Host settings service; the plugin adds no separate Settings page — its size row appears in Settings → General.

Desktop window (optional)

I also built the same companion as a desktop window: it can run outside the browser in a frameless, always-on-top, per-pixel-transparent window on the same machine. It is off by default.

sudo apt install python3-gi gir1.2-gtk-3.0 python3-cairo
python3 -m pip install --user Pillow
python3 desktop/companion.py        # or ./desktop/run.sh

Tick Desktop window in the gear panel; the row shows Connected, Not running, or Off. Only the scene id, character, scale, and motion flag cross the localhost bridge — no prompt text, draft, messages, session ids, file paths, or model output. See docs/desktop.md.

Scenes

Observed signalSceneHonest meaning
Prompt submitted (input.phase = sending/submitting/adjudicating)typingThe message is being submitted
A tool call is runningworkingA tool is executing
Assistant streaming reasoningthinkingThe model is reasoning
Assistant streaming answer texttypingThe model is writing the answer
Turn running, no live stream (request in flight)thinkingWaiting on the model
Running > 75 s with no live signaltiredLong task, not model fatigue
Running > 180 s with no live signalcoffeeCosmetic only
Pending approval / questionwaitingWaits for you
promptError, lastAgentError, or openState = errorerrorA real error signal
Running → stopped without an errorsuccess (sticky)Stays with the report until you hover the companion or a new turn starts; may include cancellation
No activity for 110 ssleepingDisplay-only idle timer
Otherwiseidle—

I made the rules language-independent; only the captions under the companion are localized. thinking means the assistant is reasoning — drafting a message in the composer changes nothing. planning, reading, searching, debugging, and offline are manual-preview only until the client exposes typed signals for them; the plugin never guesses them from prompt words. Full rules: docs/scenes.md.

Compatibility

I verified it against a live dsh 0.2.2-alpha.2 Web profile: the bundle installs, the Client module loads through the Harness module loader, the entries register in shell.overlay (companion) and conversation.input.dock (hidden bridge), the served bundle bytes match the repository, and the component renders with the real slot props. docs/compatibility.md lists the exact APIs, the bridge → overlay data flow, the six-language dictionaries, and the optional desktop bridge. Visual checks (light/dark, drag feel, exact placement) are yours to confirm.

Development

npm install            # esbuild, dev-only
npm run build          # build the asset manifest, then bundle client.js
npm test               # unit tests (Node 22.6+)

Browser code: src/client/bridge.ts (facts store), Pet.tsx (overlay, drag and roaming, hidden bridge, hover box, report), state.ts (scene rules), signals.ts and asset-url.ts (pure helpers and asset-route resolution), text.ts (six languages), desktop.ts (optional desktop bridge). I documented the pipeline, packaging and layout in docs/development.md.

License and assets

  • I release the plugin code under MIT — see LICENSE.
  • I created the mascot artwork in assets/, source-art/, demo/, and the copies the plugin serves for this project; it ships with the project. It is not covered by the MIT grant on the code, and I retain its rights. See ASSETS_NOTICE.md.
  • DeepSeek and DeepSeek Harness are trademarks of their respective owner. This is an unofficial community plugin, not affiliated with or endorsed by DeepSeek. It only uses the public plugin APIs documented by the Harness.

Troubleshooting

SymptomCheck
No companion anywhereSettings → Plugins: is the bundle enabled? Reload the page. An open conversation is not required.
Companion visible but frozenThe still PNG may be selected (motion off) or the OS asks for reduced motion.
Companion does not move when draggedMove a few pixels before releasing (there is a drag threshold), and drag the sprite itself, not the empty overlay.
Companion off-screen after resizing or changing monitorsGear → Reset position; it returns to the automatic bottom-right default.
Sprite is too big or too smallClick a 50/100/150/200% preset chip or drag the Size slider (50–200%) in the gear popover or in Settings → General → Companion size; the saved position re-clamps automatically, and Reset position restores the automatic bottom-right spot.
Cannot find the size controlIt is in Settings → General → Companion size and in the companion's ⚙ popover; both edit the same preference. If neither appears, a hard reload is needed (the page is running an old client bundle).
Wrong languageGear → Language. The first run follows the browser language; otherwise it is English.
Settings popover clippedThe panel flips and is clamped to the viewport; Reset position, then report the window size.
Desktop window stays offline or is an opaque boxPage open and Desktop window ticked; install python3-cairo for transparency; check curl http://127.0.0.1:37421/health. See docs/desktop.md.
Sprites are stale or 404 after changing the artworkRun npm run build — the ?v= content hash is part of each sprite URL — then reload the page.
client.js failed to loadThe profile must serve the package; run dsh plugin --profile web add again and check the pnpm log under $DSH_HOME/profiles/web/.plugin-manager/logs/.

More in docs/troubleshooting.md.