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Pet In Frame — DSH Plugin for DeepSeek Harness
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dsh-pet-in-frame

Pet In Frame

Agent desktop pet overlay for DeepSeek Harness: static or frame-animated poses that react to agent status and tool calls.

The plugin will be installed here. Keep web if you are unsure.

npx -y @deepseek-ai/dsh plugin --profile web add dsh-pet-in-frame@0.6.0
READMECompatibilityVersions

Compatibility and provenance

Pet In Frame is published as dsh-pet-in-frame and currently resolves to version 0.6.0. The Hub verifies its manifest and preserves the exact installation source for reproducible installs.

DSH compatibility
*
Runtime surfaces
web
Release source
npm
Registry updated
9/20/2026

Versions

0.6.0stable
9/13/2026
0.5.0stable
8/18/2026
0.4.0stable
8/17/2026
Show 3 more versionsCollapse versions
0.3.0stable
8/17/2026
0.2.0stable
8/16/2026
0.1.0stable
8/16/2026

Related plugins

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Latest
0.6.0
DSH
*
HMR
Process restart
Tree shaking
Safe tree shaking not declared
Unpacked size
809.7 kB
Files
31
Surface
web
License
MIT
Source
npm
GitHub
★ 0
Weekly downloads
275
Security scan
✓ v0.6.0 scan passed
Last push
9/13/2026
View source ↗Project homepage ↗
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README

dsh-pet-in-frame

English | 中文

A single-package DeepSeek Harness plugin: a small desktop pet that floats in the corner of the Web GUI and reacts to what the agent is doing — thinking, searching the web, reading code, running commands, editing files, hitting an error, or idling.

One package = one bundle = one loader row. The host half listens to the agent lifecycle (agent/status, tools/execute, tools/result, agent/error), watches the assets/ directory for image and manifest.json changes, and serves five HTTP routes (/dsh-pet-in-frame/state, /texts, /frames/<action>, /assets/<file>, /wake). The browser half registers the pet into shell.overlay, polls state, and swaps static poses or cycles frame animations.

The differentiator: the assets directory is the config. Drop a bash.png into assets/ and the pet shows it whenever a command runs; add a frame list plus one manifest.json line and you get an animation. No rebuild, no code change — changes hot-reload within a few seconds.

Screenshots

Explore screen — the pet idles in the bottom-right corner:

Idle on the explore screen

In a conversation — the pet switches poses with the agent's activity and shows a status bubble on click:

Pet during a conversation

Features

  • Poses switch with agent state and tool calls:

    ActionTriggered byImage
    thinkrunning, no active toolthink.png / {imgs:[...],delay}
    searchweb_fetchsearch.png
    learnweb_search, skilllearn.png → default.png
    readread, glob, grepread.png → search.png → default.png
    bashbash, pwshcommand.png / command.webp, plus a pinned bash_comp / pwsh_comp badge
    editedit, writeedit.png → default.png
    plantodo_*, goal tools, workflow, and goal/changed events (brief flash)plan.png / plan.webp
    askask_user_questionask.png → default.png
    subagentsubagent/start, subagent/end events; subagent / subagent_fork / send_message / interrupt_agent / report tool dispatchsubagent.png → default.png
    cordiscordis_define, cordis_run, cordis_stop, cordis_undefine, cordis_inspect_*cordis.png / cordis.webp
    permissionwhile an approval request is pending (sandbox escalation / sandbox_permissions)permission.png / permission.webp
    error; tool results with (failed operations, a failed subagent run); / non-zero exit (foreground result or background job); cancelled calls are excluded
  • Subagent working indicator: while any subagent is running, a badge pinned inside the pet image (top-left at ~4.63% / 31.66% of the pet, sized ~26.63% × 36.92% — matching a 334×463 badge on a 1254×1254 pet sprite) cycles the subagent_comp1~3 frames (500 ms interval). Because it lives inside the pet's own container it follows drag and resize. At start/end the pet flashes the subagent pose for ~2 s, and the badge lingers ~2 s after the last subagent settles so both disappear in sync. The pose flash and the running indicator are independent. If the main agent calls a tool during the flash, the pet switches to that tool's pose immediately (the flash is cancelled); pure thinking keeps the subagent pose until the window ends, then switches to think.

  • Subagent isolation: tool calls, status and error events originating from live subagents are ignored — only the main agent's activity drives the pet pose. So a foreground subagent keeps the pet in the subagent pose for its whole run, and a background subagent never steals the pose from the main agent's ongoing work.

  • Command badge: while the main agent runs a foreground bash / pwsh tool, the pet switches to the command pose and pins the matching badge inside the pet image — bash → bash_comp1~2 frames, pwsh → pwsh_comp1~2 frames (500 ms interval; badge top-left at 74.24% / 45.61% of the pet, sized 15.95% × 15.95%). The badge and the pose stay in sync: both hold for ~1.5 s after a quick command settles (MIN_TOOL_SHOW_MS), so even a sub-second command shows its badge. Shell calls from inside subagents never trigger it (subagent isolation).

  • Background commands: when the main agent dispatches bash / pwsh with run_in_background: true, the pet mirrors the subagent pattern — it flashes the command pose for ~2 s and pins the matching comp badge (bash_comp / pwsh_comp) while the job runs; when the job settles (done or killed) it flashes command again for ~2 s, and a job that failed (explicit failed status, or a completed job with a non-zero exit code) shows the error pose for ~6 s instead. The badge lingers ~2 s after the last job so both disappear in sync. Job lifecycle comes from ctx.jobs.onJobDone (deployments without the jobs service skip background tracking; the foreground badge is unaffected).

  • Fast state polling: the client polls /state every 250 ms, so pose switches land within ~0.25 s (average ~0.125 s). Each tool pose (and its comp badge) is additionally held for ~1.5 s (MIN_TOOL_SHOW_MS) as a readable display duration, so even a sub-second tool call is visible.

  • Idle sleep: after 30 s of continuous idle the pet falls asleep (sleep frames, 500 ms interval) and stays asleep; click the pet to wake it back to default and restart the countdown — 30 s later it sleeps again. Any tool call, thinking, or error also interrupts sleep and restarts the timer.

  • Two ways to configure each action: "action": "image.png" (static) or "action": { "imgs": [...], "delay": 1000 } (frame animation, delay in ms, default 500).

  • Hot reload: edit an image or manifest.json and the pet updates within ~3–4 s. No restart.

  • Draggable with viewport clamping, hover −/+ size control (100–320 px), click for a status bubble, × to hide / 🐾 to bring back.

  • No build step: plain JavaScript (Node ESM host + window.__ModuleLoader__ client).

Install

Prereqs: a running dsh web profile, pnpm available to the dsh CLI.

From npm (recommended):

dsh plugin --profile web add dsh-pet-in-frame

From GitHub (pin a commit for auditability):

dsh plugin --profile web add github:HarmlessFunny/dsh-pet-in-frame#<commit-sha>

From a local checkout (development):

dsh plugin --profile web add file:E:/path/to/dsh-pet-in-frame

Then restart the dsh web process — new plugin entries load at boot. The package's cordis.patch.yml inserts its own loader row, so no manual cordis.yml edits are needed.

Assets & configuration

Images live in the package's assets/ directory. You can point elsewhere with the DSH_PET_ASSETS environment variable or a config.assetsDir on the loader row:

- id: dsh-pet-in-frame
  name: dsh-pet-in-frame
  config:
    assetsDir: C:/path/to/your/assets

Convention mode (zero config) — assets/<action>.<ext>, extensions png/jpg/jpeg/gif/webp/svg:

assets/
├── default.png   # fallback
├── think.png     # thinking
├── search.png    # web search / code reading
└── bash.png      # optional; falls back to default.png

manifest.json — explicit control, including animations:

{
  "default": "default.png",
  "think": { "imgs": ["think1.png", "think2.png", "think3.png"], "delay": 1000 },
  "sleep": { "imgs": ["sleep1.png", "sleep2.png", "sleep3.png"], "delay": 500 },
  "bash": "bash.png",
  "read": "search.png"
}
  • String = static single image; object {imgs, delay} = frame animation.
  • Files that don't exist are skipped; a malformed manifest is ignored and the filename convention is used instead.
  • Actions missing from the manifest still resolve via the convention → fallback chain.

Asset optimization: originals are usually 1254px+ while the pet displays at most 320px — shipping them raw slows first load noticeably. Run scripts/optimize-assets.cjs to downscale to 512px WebP (~1/10 the size) in place, then update manifest.json to the .webp names.

How it works

The host half exposes five loopback routes:

RouteReturns
/dsh-pet-in-frame/state{ status, action, tool, error, idleMs, rev }
/dsh-pet-in-frame/textsbubble copy for each action
/dsh-pet-in-frame/frames/<action>{ frames: [url...], delay } (URLs carry the current rev)
/dsh-pet-in-frame/assets/<file>image bytes
/dsh-pet-in-frame/wakePOST; wake the pet and reset the idle countdown on click

The client polls state every 250 ms and refetches frames whenever rev changes, so pose switches are near-instant and image/manifest edits propagate without a reload.

Security

  • Only the configured assets directory is served; filenames must match [\w.-]+, so no path traversal.
  • The manifest is parsed with JSON.parse and treated as data only; a bad manifest degrades to the convention mode.
  • Routes are read-only GETs except POST /wake, which only resets a timer (no request body read, nothing written).

Known pitfalls

  • Restart required after install — new bundle entries load at boot; the browser bundle also needs a page refresh.
  • The assets directory is the source of truth after install. If you previously pointed a dynamic plugin at ~/Desktop/assets, copy those files into the package's assets/ (or set DSH_PET_ASSETS).
  • Pet display is process-wide. This is a host-plane plugin, so events from all sessions contribute to the same pet — fine for a single-user deployment.
  • Frame animations are flipbook-style: several static images cycled by a timer. For many frames prefer a single sprite/GIF.

License

MIT. Copyright (c) 2025 dsh-pet-in-frame contributors.

agent/error
isError
bash
pwsh
oops.webp
idle / defaultnothing activedefault.png
sleepafter 30 s of continuous idlesleep.png / {imgs:[...],delay}