He is a desk toy first and a status indicator second. Push him around the
window, fling him at a wall — he squashes flat against it and stays pinned
there until you drag him away. Nothing breaks: no gravity, no damage, no
opinions about your code. Leave him alone and he dozes off.
Play with him while a long turn runs. He pulls out a laptop when tools start,
pops a thought cloud when you are needed, and speaks up when the context is
running out, when a turn failed, or when you have been at it for fifty minutes
straight.
No configuration. No network calls of its own. The whole thing is one overlay
slot.
Install
Web (verified on DSH 0.2.1-rc.2):
dsh plugin --profile web add dsh-pajama-whale
This installs the latest npm release; append @0.3.6 to pin it. Prefer the
tagged GitHub source? Use
dsh plugin --profile web add github:lubenkov/dsh-pajama-whale#v0.3.6
(requires git).
Desktop, from a terminal. The npm dsh CLI refuses the reserved desktop
profile. Install the command from the app menu Manage dsh Command…, quit
the app, then run:
dsh plugin --profile desktop add dsh-pajama-whale
Reopen the app afterwards.
Desktop, in the app. Open the Plugins page and install
dsh-pajama-whale there. Keep the app running and follow its restart prompt.
To remove him:
dsh plugin --profile <profile> remove dsh-pajama-whale
No build step at install time: the artwork ships inlined in client.js, so
dsh plugin add is all it takes — no postinstall hook, no runtime downloads.
It is a pure UI bundle (no dependencies, no host services beyond the ones it
reads through).
Declared for DSH >=0.2.1-rc.2 <0.3.0-0 in engines.dsh. DSH enforces it
at installation and profile startup; outside the range it refuses the bundle
until an exact-version exemption is granted. When listed, the market index
carries its own copy of the range, so both must be kept in sync. See
COMPATIBILITY.md for the API surface, the exemption
command, and what degrades gracefully.
Play with him
| You | He |
|---|
| Drag | Follows the pointer. Release slowly and he stays put; release fast (>120 px/s) and he flies. No gravity, no bouncing. |
| Drag into a wall | Sticks to it, flat: four directions × 8 frames, and the frame is picked by how far you overshoot (up to 110 px) or, after a throw, by impact speed. |
| Click | Shows the current context pressure (or the session title when it is unknown) in the cloud for 5 s. |
| Hover the cloud | Same context reading, while the cursor is there. |
| Click the cloud | Opens the session he is watching. |
He follows the agent
| What the session does | What he does |
|---|
| A tool has run in this turn | Switches to the working pose — laptop out, 12 frames |
| Turn running, no tool activity | thinking, 20 frames |
| Turn finishes | One joy burst |
| Waiting for your approval or an answer | Cloud shows ? |
| Last turn failed | Cloud shows ! error for 6 s |
| Context pressure reaches 80 % | One surprised; cloud shows context N% while it stays ≥80 %, and surprised re-arms below 75 % |
| 50 min of continuous work | Cloud suggests take a break? for 9 s (repeats every 45 min; a pause under 3 min still counts as continuous) |
| A minute of quiet | Falls asleep on a looping 16-frame sleepy; a yawn (13 frames) when you wake him with the cursor — a new turn wakes him silently |
The pet works at a laptop, thinks, then looks surprised with a context cloud
While idle he only blinks (75 %) or wags his tail (25 %), every 1.9–4.5 s, plus
a rare hmm… thought. That is 129 frames across 12 sprite sheets. While you
drag him or while he is stuck to a wall, poses and one-shot emotions pause: the
squash frame wins.
One cloud, strict priority
hover / click context → ? waiting → ! error → take a break? →
context N% at ≥80 % → idle hmm… (3.6 s, every 70–160 s). Hovering or
clicking always wins, so the pet never hides the context reading from you.
Cheap and quiet
- Nothing to build, nothing to fetch. All 12 sheets (2.3 MB of WebP,
129 frames) are inlined as data URIs into a single 3.1 MB
client.js. The
plugin makes no outbound requests of its own.
- Cheap when idle. The
requestAnimationFrame loop stops as soon as the
pet is idle and no pose is playing. Sprite frames advance at each animation's
own rate — 8 fps for sleepy, 10 for yawn, 12 for thinking and working,
14 for tail, joy and surprised, 16 for blink. Breathing is a ~3.4 s CSS
animation every 25–40 s. While the tab is hidden the browser suspends
requestAnimationFrame and breathing is stopped explicitly; the status
ticker and idle-thought timer are throttled by the browser but not cancelled.
Breathing and random emotions are disabled under prefers-reduced-motion
(pose animations still play).
- Never in your way. He mounts only into
shell.overlay, and the overlay
is pointer-events: none outside his body and cloud.
- Remembers his place. Position, wall and squash depth live in
localStorage and are clamped when the window resizes.
Language and privacy
English and Chinese strings follow Settings → Language through ctx.locale
(anything else falls back to English). The plugin reads only session status,
context pressure, session title and recent tool activity to choose a pose. It
sends nothing anywhere, has no telemetry, and stores only the pet's position,
wall side, squash depth and stuck flag in localStorage on your machine.
If he does not show up
- Confirm the profile you installed into is the one you boot.
- Check the DSH version against the declared range. Outside it, installation
or profile startup refuses the bundle; grant an exact-version exemption only
after accepting the risk (see COMPATIBILITY.md).
- Set
localStorage['pajama-whale:debug'] = '1' and reload: the cloud then
prints the live channels (session id, slot hooks, running state). Missing
channels are listed in COMPATIBILITY.md —
the pet still renders and drags without them.
Development
Node 20+; Python 3 with Pillow only for repacking artwork.
python tools/build-sheets.py # PNG frames -> WebP strips (needs assets/sprites/)
node tools/build-client.mjs # strips -> client.js data URIs
node tests/validate.mjs # package, sheets, locales, size budget
CI runs the same validation on Node 20 and 24 and fails if the committed
client.js drifts from its source.
| Path | Role |
|---|
src/client.src.js | readable client source, sheet placeholders |
client.js | built artifact that ships (inlined data URIs) |
assets/build/*.webp | packed sprite sheets + manifest.json |
tools/build-sheets.py | packer (PNG frames → WebP strips) |
tools/build-client.mjs | inliner (strips → client.js) |
index.js | empty host half; the pet is browser-side only |
assets/sprites/ (the ~64 MB source artwork pack) is not committed; the packed
assets/build/*.webp strips are, so you never need it unless you redraw
frames.
If this little whale makes your DSH window nicer, a ⭐ helps others find him:
github.com/lubenkov/dsh-pajama-whale
License
MIT for the code and the artwork.